Kemarin ada error di html5 yang saya buat, ketika dijalankan dengan Firefox.
akhirnya googling deh ...
ketemu: http://www.lynnnayko.com/2012/06/declaration-of-character-encoding-in.html
Ini dia Error nya:
Error: The character encoding of the HTML document was not declared. The document will render with garbled text in some browser configurations if the document contains characters from outside the US-ASCII range. The character encoding of the page must be declared in the document or in the transfer protocol.
Nah begini caranya supaya menghilangkan error tersebut:
Letakkan :
<meta http-equiv="Content-Type" content="text/html" charset="utf-8" />
di <head>
seperti ini:
!DOCTYPE HTML>
<html>
<head>
<title>Animasi PNG Sequence</title>
<meta http-equiv="Content-Type" content="text/html" charset="utf-8" />
<style>
body {
margin: 0px;
padding: 0px;
}
</style>
.........
</html>
Kamis, 19 September 2013
Rabu, 18 September 2013
resize_canvas html5
function resize_canvas(){
var sizecanvas = document.getElementById("myCanvas");
var sizecontext = sizecanvas.getContext('2d');
if (sizecanvas.width < window.innerWidth){
sizecanvas.width = window.innerWidth;
}
if (sizecanvas.height < window.innerHeight) {
sizecanvas.height = window.innerHeight;
}
innerWidth = window.innerWidth;
innerHeight = window.innerHeight;
outerWidth = window.outerWidth;
outerHeight = window.outerHeight;
sizeDiffW = innerWidth-canvasWidth;
sizeDiffH = innerHeight-canvasHeight;
chkscaleW = innerWidth/canvasWidth;
chkscaleH = innerHeight/canvasHeight;
scaleFix = Math.min(chkscaleW,chkscaleH);
sizecanvas.width=canvasWidth*scaleFix;
sizecanvas.height=canvasHeight*scaleFix;
context.scale(scaleFix, scaleFix);
sizecanvas.style.left=((innerWidth-canvasWidth*scaleFix)/2)+"px";
sizecanvas.style.top=((innerHeight-canvasHeight*scaleFix)/2)+"px";
sizecanvas.style.marginLeft=""+((innerWidth-canvasWidth*scaleFix)/2)+"px";
sizecanvas.style.marginTop=""+((innerHeight-canvasHeight*scaleFix)/2)+"px";
}
var sizecanvas = document.getElementById("myCanvas");
var sizecontext = sizecanvas.getContext('2d');
if (sizecanvas.width < window.innerWidth){
sizecanvas.width = window.innerWidth;
}
if (sizecanvas.height < window.innerHeight) {
sizecanvas.height = window.innerHeight;
}
innerWidth = window.innerWidth;
innerHeight = window.innerHeight;
outerWidth = window.outerWidth;
outerHeight = window.outerHeight;
sizeDiffW = innerWidth-canvasWidth;
sizeDiffH = innerHeight-canvasHeight;
chkscaleW = innerWidth/canvasWidth;
chkscaleH = innerHeight/canvasHeight;
scaleFix = Math.min(chkscaleW,chkscaleH);
sizecanvas.width=canvasWidth*scaleFix;
sizecanvas.height=canvasHeight*scaleFix;
context.scale(scaleFix, scaleFix);
sizecanvas.style.left=((innerWidth-canvasWidth*scaleFix)/2)+"px";
sizecanvas.style.top=((innerHeight-canvasHeight*scaleFix)/2)+"px";
sizecanvas.style.marginLeft=""+((innerWidth-canvasWidth*scaleFix)/2)+"px";
sizecanvas.style.marginTop=""+((innerHeight-canvasHeight*scaleFix)/2)+"px";
}
Selasa, 17 September 2013
Menjalankan animasi png sequence dengan html5
Menjalankan animasi png sequence dengan html5
Png sequence adalah urutan file png dengan index, yang sudah dipersiapkan sebelumnya.
Ini dia programnya :
<!DOCTYPE HTML>
<html>
<head>
<style>
body {
margin: 0px;
padding: 0px;
}
</style>
</head>
<body>
<canvas id="myCanvas" width="480" height="800"></canvas>
<script>
window.requestAnimFrame = (function(callback) {
return window.requestAnimationFrame || window.webkitRequestAnimationFrame || window.mozRequestAnimationFrame || window.oRequestAnimationFrame || window.msRequestAnimationFrame ||
function(callback) {
window.setTimeout(callback, 1000 / 60);
};
})();
var iframe = 1;
var maxframe = 10;
var ArrImage = new Array();
for(var i=1;i<=10;i++){
if(i<10) ArrImage[i] = 'images/images000'+i+'.png';
else if(i<100) ArrImage[i] = 'images/images00'+i+'.png';
}
var imageObj = new Image();
var canvas = document.getElementById('myCanvas');
var context = canvas.getContext('2d');
function animate() {
// update
// clear
//context.clearRect(0, 0, canvas.width, canvas.height);
// draw stuff
imageObj.onload = function() {
context.drawImage(imageObj, 0, 0);
};
imageObj.src = ArrImage[Math.floor(iframe)];
if(iframe<maxframe) iframe+=0.1;
else iframe=maxframe;
// request new frame
requestAnimFrame(function() {
animate();
});
}
animate();
</script>
</body>
</html>
mohon koreksi jika ada kekeliruan di program saya
maklum, masih belajar :)
semoga bermanfaat
sumber:
http://www.html5canvastutorials.com/tutorials/html5-canvas-image-loader/
Png sequence adalah urutan file png dengan index, yang sudah dipersiapkan sebelumnya.
Ini dia programnya :
<!DOCTYPE HTML>
<html>
<head>
<style>
body {
margin: 0px;
padding: 0px;
}
</style>
</head>
<body>
<canvas id="myCanvas" width="480" height="800"></canvas>
<script>
window.requestAnimFrame = (function(callback) {
return window.requestAnimationFrame || window.webkitRequestAnimationFrame || window.mozRequestAnimationFrame || window.oRequestAnimationFrame || window.msRequestAnimationFrame ||
function(callback) {
window.setTimeout(callback, 1000 / 60);
};
})();
var iframe = 1;
var maxframe = 10;
var ArrImage = new Array();
for(var i=1;i<=10;i++){
if(i<10) ArrImage[i] = 'images/images000'+i+'.png';
else if(i<100) ArrImage[i] = 'images/images00'+i+'.png';
}
var imageObj = new Image();
var canvas = document.getElementById('myCanvas');
var context = canvas.getContext('2d');
function animate() {
// update
// clear
//context.clearRect(0, 0, canvas.width, canvas.height);
// draw stuff
imageObj.onload = function() {
context.drawImage(imageObj, 0, 0);
};
imageObj.src = ArrImage[Math.floor(iframe)];
if(iframe<maxframe) iframe+=0.1;
else iframe=maxframe;
// request new frame
requestAnimFrame(function() {
animate();
});
}
animate();
</script>
</body>
</html>
mohon koreksi jika ada kekeliruan di program saya
maklum, masih belajar :)
semoga bermanfaat
sumber:
http://www.html5canvastutorials.com/tutorials/html5-canvas-image-loader/
Senin, 16 September 2013
get timer di javascript
t0 = new Date().getTime();
ts = new Date().getTime() - t0;
ts adalah renggang waktu;
sumber:
http://www.w3schools.com/jsref/jsref_gettime.asp
ts = new Date().getTime() - t0;
ts adalah renggang waktu;
sumber:
http://www.w3schools.com/jsref/jsref_gettime.asp
Kamis, 12 September 2013
Animasi dengan HTML dan Flash
Cara animasi dengan HTML5 dan Flash
1. Animasikan dengan menggunakan program Flash
2. Kemudian export menjadi png sequence
3. Save menjadi "namafile".png
1. Animasikan dengan menggunakan program Flash
2. Kemudian export menjadi png sequence
File > Export > Export Movie > Save as Type PNG Sequence
shortcut : Ctrl + Alt + Shift + S
3. Save menjadi "namafile".png
Hasilnya :
namafile0001.png
namafile0002.png
namafile0003.png
....
namafile0258.png (sesuai dengan jumlah frame)
4. Masukkan di JS
var ArrImages = new Array();
var url = "image"; // folder untuk menyimpan file picture.png
var JumImg = 258
var CountImg = JumImg;
for(var i=0;i<=JumImg;i++){
ArrImages[i] = new Image();
ArrImages[i].addEventListener("load", LoadImageCheck, false);
if(i==0) ArrImages[i].src = url+"namafile0001.png";
else if(i<10) ArrImages[i].src = url+"namafile000"+i+".png";
else if(i<100) ArrImages[i].src = url+"namafile00"+i+".png";
else if(i<1000) ArrImages[i].src = url+"namafile0"+i+".png";
}
Senin, 19 Agustus 2013
Close Window - Menutup window di html5
Perlu untuk menutup windows dengan javascript?
Ini dia jawabannya:
window.close()
sumber:
http://www.w3schools.com/jsref/met_win_close.asp
Semoga bermanfaat.
Ini dia jawabannya:
window.close()
sumber:
http://www.w3schools.com/jsref/met_win_close.asp
Semoga bermanfaat.
Minggu, 18 Agustus 2013
Coba HTML5 String.fromCharCode(0xB4) di w3school.com
<html>
<body>
<div id="demo">
Click the button to display character of the specified unicode number.</div>
<button onclick="myFunction()">Try it</button>
<script>
function myFunction(){
var n=String.fromCharCode(0xB4); //----> simbol kali
var n=String.fromCharCode(0xB8); //----> simbol bagi
document.getElementById("demo").innerHTML=n;
}
</script>
</body>
</html>
sumber:
http://www.w3schools.com/jsref/tryit.asp?filename=tryjsref_fromcharcode
<body>
<div id="demo">
Click the button to display character of the specified unicode number.</div>
<button onclick="myFunction()">Try it</button>
<script>
function myFunction(){
var n=String.fromCharCode(0xB4); //----> simbol kali
var n=String.fromCharCode(0xB8); //----> simbol bagi
document.getElementById("demo").innerHTML=n;
}
</script>
</body>
</html>
sumber:
http://www.w3schools.com/jsref/tryit.asp?filename=tryjsref_fromcharcode
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