Ada kalanya program html5 kita error, dan tak bisa berjalan sesuai yang kita ingikan.
Untuk itu, kita bisa menampilkan Window Debug Javascript di Browser.
Error di program kita pun bisa di deteksi.
Ini shortcut nya:
1. Chrome : Ctrl + Shift + J
2. Firefox : Ctrl + Shift + J
3. IE : F12
semoga bermanfaat :)
sumber:
http://stackoverflow.com/questions/9464545/debugging-firefox-extension-from-add-on-builder
http://stackoverflow.com/questions/66420/how-do-you-launch-the-javascript-debugger-in-google-chrome
https://developers.google.com/chrome-developer-tools/docs/javascript-debugging
http://stackoverflow.com/questions/10191099/debugging-javascript-in-ie
Jumat, 20 September 2013
Kamis, 19 September 2013
resize_canvas - setelah di modifikasi untuk Firefox
function resize_canvas(){
var t = getViewport();
innerWidth = t[0];//window.innerWidth;
innerHeight = t[1];//window.innerHeight;
sizeDiffW = innerWidth-canvasWidth;
sizeDiffH = innerHeight-canvasHeight;
chkscaleW = innerWidth/canvasWidth;
chkscaleH = innerHeight/canvasHeight;
scaleFix = Math.min(chkscaleW,chkscaleH);
canvas.width=canvasWidth*scaleFix;
canvas.height=canvasHeight*scaleFix;
context.scale(scaleFix, scaleFix);
canvas.style.left="100px";
canvas.style.top="100px";
canvas.style.marginLeft="100px";
canvas.style.marginTop="100px";
canvas.style.left=((innerWidth-canvasWidth*scaleFix)/2)+"px";
canvas.style.top=((innerHeight-canvasHeight*scaleFix)/2)+"px";
canvas.style.marginLeft=""+((innerWidth-canvasWidth*scaleFix)/2)+"px";
canvas.style.marginTop=""+((innerHeight-canvasHeight*scaleFix)/2)+"px";
}
var t = getViewport();
innerWidth = t[0];//window.innerWidth;
innerHeight = t[1];//window.innerHeight;
sizeDiffW = innerWidth-canvasWidth;
sizeDiffH = innerHeight-canvasHeight;
chkscaleW = innerWidth/canvasWidth;
chkscaleH = innerHeight/canvasHeight;
scaleFix = Math.min(chkscaleW,chkscaleH);
canvas.width=canvasWidth*scaleFix;
canvas.height=canvasHeight*scaleFix;
context.scale(scaleFix, scaleFix);
canvas.style.left="100px";
canvas.style.top="100px";
canvas.style.marginLeft="100px";
canvas.style.marginTop="100px";
canvas.style.left=((innerWidth-canvasWidth*scaleFix)/2)+"px";
canvas.style.top=((innerHeight-canvasHeight*scaleFix)/2)+"px";
canvas.style.marginLeft=""+((innerWidth-canvasWidth*scaleFix)/2)+"px";
canvas.style.marginTop=""+((innerHeight-canvasHeight*scaleFix)/2)+"px";
}
getViewport - window.style.left - di Firefox
function getViewport() {
var viewPortWidth;
var viewPortHeight;
// the more standards compliant browsers (mozilla/netscape/opera/IE7) use window.innerWidth and window.innerHeight
if (typeof window.innerWidth != 'undefined') {
viewPortWidth = window.innerWidth,
viewPortHeight = window.innerHeight
}
// IE6 in standards compliant mode (i.e. with a valid doctype as the first line in the document)
else if (typeof document.documentElement != 'undefined'
&& typeof document.documentElement.clientWidth !=
'undefined' && document.documentElement.clientWidth != 0) {
viewPortWidth = document.documentElement.clientWidth,
viewPortHeight = document.documentElement.clientHeight
}
// older versions of IE
else {
viewPortWidth = document.getElementsByTagName('body')[0].clientWidth,
viewPortHeight = document.getElementsByTagName('body')[0].clientHeight
}
return [viewPortWidth, viewPortHeight];
}
HTML5 - error di firefox
Kemarin ada error di html5 yang saya buat, ketika dijalankan dengan Firefox.
akhirnya googling deh ...
ketemu: http://www.lynnnayko.com/2012/06/declaration-of-character-encoding-in.html
Ini dia Error nya:
Error: The character encoding of the HTML document was not declared. The document will render with garbled text in some browser configurations if the document contains characters from outside the US-ASCII range. The character encoding of the page must be declared in the document or in the transfer protocol.
Nah begini caranya supaya menghilangkan error tersebut:
Letakkan :
<meta http-equiv="Content-Type" content="text/html" charset="utf-8" />
di <head>
seperti ini:
!DOCTYPE HTML>
<html>
<head>
<title>Animasi PNG Sequence</title>
<meta http-equiv="Content-Type" content="text/html" charset="utf-8" />
<style>
body {
margin: 0px;
padding: 0px;
}
</style>
.........
</html>
akhirnya googling deh ...
ketemu: http://www.lynnnayko.com/2012/06/declaration-of-character-encoding-in.html
Ini dia Error nya:
Error: The character encoding of the HTML document was not declared. The document will render with garbled text in some browser configurations if the document contains characters from outside the US-ASCII range. The character encoding of the page must be declared in the document or in the transfer protocol.
Nah begini caranya supaya menghilangkan error tersebut:
Letakkan :
<meta http-equiv="Content-Type" content="text/html" charset="utf-8" />
di <head>
seperti ini:
!DOCTYPE HTML>
<html>
<head>
<title>Animasi PNG Sequence</title>
<meta http-equiv="Content-Type" content="text/html" charset="utf-8" />
<style>
body {
margin: 0px;
padding: 0px;
}
</style>
.........
</html>
Rabu, 18 September 2013
resize_canvas html5
function resize_canvas(){
var sizecanvas = document.getElementById("myCanvas");
var sizecontext = sizecanvas.getContext('2d');
if (sizecanvas.width < window.innerWidth){
sizecanvas.width = window.innerWidth;
}
if (sizecanvas.height < window.innerHeight) {
sizecanvas.height = window.innerHeight;
}
innerWidth = window.innerWidth;
innerHeight = window.innerHeight;
outerWidth = window.outerWidth;
outerHeight = window.outerHeight;
sizeDiffW = innerWidth-canvasWidth;
sizeDiffH = innerHeight-canvasHeight;
chkscaleW = innerWidth/canvasWidth;
chkscaleH = innerHeight/canvasHeight;
scaleFix = Math.min(chkscaleW,chkscaleH);
sizecanvas.width=canvasWidth*scaleFix;
sizecanvas.height=canvasHeight*scaleFix;
context.scale(scaleFix, scaleFix);
sizecanvas.style.left=((innerWidth-canvasWidth*scaleFix)/2)+"px";
sizecanvas.style.top=((innerHeight-canvasHeight*scaleFix)/2)+"px";
sizecanvas.style.marginLeft=""+((innerWidth-canvasWidth*scaleFix)/2)+"px";
sizecanvas.style.marginTop=""+((innerHeight-canvasHeight*scaleFix)/2)+"px";
}
var sizecanvas = document.getElementById("myCanvas");
var sizecontext = sizecanvas.getContext('2d');
if (sizecanvas.width < window.innerWidth){
sizecanvas.width = window.innerWidth;
}
if (sizecanvas.height < window.innerHeight) {
sizecanvas.height = window.innerHeight;
}
innerWidth = window.innerWidth;
innerHeight = window.innerHeight;
outerWidth = window.outerWidth;
outerHeight = window.outerHeight;
sizeDiffW = innerWidth-canvasWidth;
sizeDiffH = innerHeight-canvasHeight;
chkscaleW = innerWidth/canvasWidth;
chkscaleH = innerHeight/canvasHeight;
scaleFix = Math.min(chkscaleW,chkscaleH);
sizecanvas.width=canvasWidth*scaleFix;
sizecanvas.height=canvasHeight*scaleFix;
context.scale(scaleFix, scaleFix);
sizecanvas.style.left=((innerWidth-canvasWidth*scaleFix)/2)+"px";
sizecanvas.style.top=((innerHeight-canvasHeight*scaleFix)/2)+"px";
sizecanvas.style.marginLeft=""+((innerWidth-canvasWidth*scaleFix)/2)+"px";
sizecanvas.style.marginTop=""+((innerHeight-canvasHeight*scaleFix)/2)+"px";
}
Selasa, 17 September 2013
Menjalankan animasi png sequence dengan html5
Menjalankan animasi png sequence dengan html5
Png sequence adalah urutan file png dengan index, yang sudah dipersiapkan sebelumnya.
Ini dia programnya :
<!DOCTYPE HTML>
<html>
<head>
<style>
body {
margin: 0px;
padding: 0px;
}
</style>
</head>
<body>
<canvas id="myCanvas" width="480" height="800"></canvas>
<script>
window.requestAnimFrame = (function(callback) {
return window.requestAnimationFrame || window.webkitRequestAnimationFrame || window.mozRequestAnimationFrame || window.oRequestAnimationFrame || window.msRequestAnimationFrame ||
function(callback) {
window.setTimeout(callback, 1000 / 60);
};
})();
var iframe = 1;
var maxframe = 10;
var ArrImage = new Array();
for(var i=1;i<=10;i++){
if(i<10) ArrImage[i] = 'images/images000'+i+'.png';
else if(i<100) ArrImage[i] = 'images/images00'+i+'.png';
}
var imageObj = new Image();
var canvas = document.getElementById('myCanvas');
var context = canvas.getContext('2d');
function animate() {
// update
// clear
//context.clearRect(0, 0, canvas.width, canvas.height);
// draw stuff
imageObj.onload = function() {
context.drawImage(imageObj, 0, 0);
};
imageObj.src = ArrImage[Math.floor(iframe)];
if(iframe<maxframe) iframe+=0.1;
else iframe=maxframe;
// request new frame
requestAnimFrame(function() {
animate();
});
}
animate();
</script>
</body>
</html>
mohon koreksi jika ada kekeliruan di program saya
maklum, masih belajar :)
semoga bermanfaat
sumber:
http://www.html5canvastutorials.com/tutorials/html5-canvas-image-loader/
Png sequence adalah urutan file png dengan index, yang sudah dipersiapkan sebelumnya.
Ini dia programnya :
<!DOCTYPE HTML>
<html>
<head>
<style>
body {
margin: 0px;
padding: 0px;
}
</style>
</head>
<body>
<canvas id="myCanvas" width="480" height="800"></canvas>
<script>
window.requestAnimFrame = (function(callback) {
return window.requestAnimationFrame || window.webkitRequestAnimationFrame || window.mozRequestAnimationFrame || window.oRequestAnimationFrame || window.msRequestAnimationFrame ||
function(callback) {
window.setTimeout(callback, 1000 / 60);
};
})();
var iframe = 1;
var maxframe = 10;
var ArrImage = new Array();
for(var i=1;i<=10;i++){
if(i<10) ArrImage[i] = 'images/images000'+i+'.png';
else if(i<100) ArrImage[i] = 'images/images00'+i+'.png';
}
var imageObj = new Image();
var canvas = document.getElementById('myCanvas');
var context = canvas.getContext('2d');
function animate() {
// update
// clear
//context.clearRect(0, 0, canvas.width, canvas.height);
// draw stuff
imageObj.onload = function() {
context.drawImage(imageObj, 0, 0);
};
imageObj.src = ArrImage[Math.floor(iframe)];
if(iframe<maxframe) iframe+=0.1;
else iframe=maxframe;
// request new frame
requestAnimFrame(function() {
animate();
});
}
animate();
</script>
</body>
</html>
mohon koreksi jika ada kekeliruan di program saya
maklum, masih belajar :)
semoga bermanfaat
sumber:
http://www.html5canvastutorials.com/tutorials/html5-canvas-image-loader/
Senin, 16 September 2013
get timer di javascript
t0 = new Date().getTime();
ts = new Date().getTime() - t0;
ts adalah renggang waktu;
sumber:
http://www.w3schools.com/jsref/jsref_gettime.asp
ts = new Date().getTime() - t0;
ts adalah renggang waktu;
sumber:
http://www.w3schools.com/jsref/jsref_gettime.asp
Langganan:
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